Tuesday, February 24, 2009

Urban Informatics

Cities provide habitats for over half the worlds population and this is expected to increase to 70% by 2050 (United Nations, 2007). Coinciding with this growth is the increasing use of information communication technologies (ICTs) such as mobile phones, wireless networks, Global Positioning Systems (GPS), and web based services in our personal and professional activities. Such technology is changing our daily lives, not only in the way we communicate and interact with each other or share information but also how we view the city.

Urban informatics research has evolved to explore this change. It is concerned with the impact of technology, systems and infrastructure on people in urban the environment. It draws researchers together from a broad spectrum of academic communities. For example, the social (media studies, cultural studies etc.) the urban (urban studies, urban planning, etc.) and the technical (computer science, software design human-computer interaction etc.) and focuses attention on the opportunities and problems of such ubiquitous computing.

Marcus Foth in this edited book entitled “Handbook of Research on Urban Informatics: The Practice and Promise of the Real-Time City” brings together in 29 chapters on recent research and development in the field of urban informatics from around the world. The book covers a plethora of topics including; community engagement, digital cities, digital identities, locative media, mobile and wireless applications, participatory planning, personal privacy, surveillance and sustainability.

The book is spilt into six parts, the first part introduces urban informatics and highlights it diverse application areas, including how people are adapting to such digital technologies and how they are impacting on urban dynamics. Section two explores who is participating and how ICTs are being used. Questions addressed include why people join online communities, its use for community planning, how such technologies can trigger or sustain civic participation or how ICTs can be used in public spaces for collective expression through large screen interactive projections.

The third section explores how one can engage urban communities through the use of ICTs and enable the communication of information and interaction between people in the city. For example, location based media accessed through GPS enabled devices. Section four discusses how ICTs can impact on location, navigation and space such as studying online social networks along-side their real world counterparts. How augmented maps can aid car navigation or how virtual cities can be used as a test-bed for examining the design of urban public spaces through the use of agent-based modelling. Section five discusses the development of wireless and the mobile cultures and how such technologies impact on our daily lives and activities both at home and in the city including the development of community wireless networks and how mobile phone use in urban cultures are reducing the need for premade plans.

The final section explores how ubiquitous and pervasive computing might develop and be used in the future, not only how it can advance urban functions but also its potential problems. For example, the increasing deployment of sensors and electronic devices within the transport network will allow for real time access to route planning thus avoiding congested areas. For the citizen of a city, the development of ICTs will encourage greater mobility for or be used to coordinate social action such as protests (see Justo, 2004). ICTs could also be used as a tool for collective problem solving but such technology will also challenge existing social structures and potentially distance people from more traditional face to face contact.

In summary, the book pulls together a diverse literature of ICTs, how they are used throughout the world. The chapters range from critical reflections on who is using the technology and how, to more technical applications. The chapters are mostly well written and referenced. Each chapter has a key terms section which is extremely useful in understanding each chapter. The chapters are mostly well written. My only criticisms of the book are the quality of the images (they are all black and white) while some of the text refers to them in colour and the cost at $265. Nevertheless, it does provide a useful resource for social and computer scientists.

In relation to my own research, I am interested in how such technologies can be utilised for the creation of agent-based models and thus providing a greater understanding of cities and their inhabitants.

References

Justo, P D, 2004, Protests Powered by Cellphone, The New York Times (September 9th).

United Nations, 2007, World Urbanization Prospects: The 2007 Revision, Department of Economic and Social Affairs: Population Division, New York, NY.

Monday, February 23, 2009

Work update

Sorry for the lack of posts recently, we have been working on a number of projects. One is creating a simplified road network for London to explore the road structure in relation to network theory (see Masucci) but also for its use in accessibility measures. Our second project is building a detailed land use database for London (using SQL Server which we access through ArcSDE).

The purpose of the database is so our research group can use it for various applications (such as land use modelling, residential agent-based modelling, urban sprawl analysis, sustainability, rain water harvesting etc). The aim of the land use database is to tag all the buildings within London with various attributes such as use, whether it is a house, a flat or an office etc. The data sets we are using include; Ordnance Survey MasterMap and Address layer 2 , building heights via LIDAR data from InfoTerra. We are using Cities Revealed data for residential building types and age along with several other datasets. When combined it will allow for fine scale and extensive modelling of the of London’s housing market & built environment.

Below are some preliminary outputs, including a land use visualisation of the Isle of Dogs, the London Borough of Tower Hamlets broken down by residential property types and finally residential density within a section of the Isle of Dogs.


Isle of Dogs Land-use 3D Visualisation (Red is Residential, Dark blue is Office, Light blue is Office Mixed Use).


Housing Classification of Tower Hamlets, London (yellow is terraced housing, blue is flats and grey is non residential).

Residential Density within the Isle of Dogs (Dwellings per Hectare)

Agent-based models for Latin American Cities


Latin American cities are characterised by high speeds of urban growth and the development of spontaneous settlements. Such change has produced many problems especially in relation to urbanisation and housing.

The other day I came across the work of Guilherme Ressul who maintains the tzero site. One of his projects is to model the growth and development of Favelas in Brazil. For the project he has created an agent-based model using Maya to explore the growth of such developments. If you are interested in such 3D visualisation and agent-based modelling it is worth exploring his Favela micro-site, which includes movies, scripts and further information about the project.

Another interesting agent-based model specifically developed for the study of Latin American cities, in relation to urban growth is that by Joana Barros. Her model focuses on a specific kind of urban growth that happens in Latin American cities, called “peripherisation”. This is characterised by the formation of low income residential areas in the peripheral ring of the city.

More information on Joana's work can be found here.

Sunday, February 22, 2009

Virtual cities for simulating movment in public spaces

While reading Urban Informatics (Foth, 2009) I came across an interesting article by Nakanishi et al. (2009) entitled “Virtual Cities for Simulating Smart Urban Public Spaces” which explores the use of virtual cities as a test bed for examining the design of urban public spaces. Specifically the authors combine an agent-based model with a virtual city model (in this case a platform at the Kyoto subway station) and used augmented reality to allow humans to interact with the agents (as if the agents and the humans where in the same crowd) through the use of positioning sensors around the station and then simulated an emergency.

Further information about the project, including the software Freewalk where humans and agents can socially interact with one another in a virtual city space can be found here.

References:

Foth, M. (2009), Handbook of Research on Urban Informatics: The Practice and Promise of the Real-Time City, IGI Global, Hershey, PA.

Nakanishi, H., Ishida, T. and Koizumi, S. (2009), 'Virtual Cities for Simulating Smart Urban Public Spaces', in Foth, M. (ed.) Handbook of Research on Urban Informatics: The Practice and Promise of the Real-Time City, IGI Global, Hershey, PA, pp. 257-269.

Friday, February 13, 2009

Moving thoughout the City

For the last week and probably for a few more, I have been walking around with a GPS (Garmin Foretrex 201) device strapped to my wrist. Why? It is part of an experiment by a PhD student at CASA called Fabian Neuhaus who writes an excellent blog called Urban Tick. Fabian has given several devices to volunteers to track them around the city. The intention is to collect information about the spacial extend of everyday routines. The movie below is what 1 weeks action looks like on top of Google Earth.





UDp_090212_GoEa from urbanTick created by Fabian Neuhaus.


More information can be seen on Fabians blog: Urban Tick.